Unofficial Dressmaker reference

Dressmaker Commissions

A Dressmaker commission is a client request with visible preferences and a budget. The player measures the client, drafts components, buys and cuts fabric, sews the dress, adds details, and delivers it; accepted work pays coin and advances the client relationship.

Documented through Build 443 · Updated October 30, 2026

Purpose

Commissions provide the story progression and constraints for bespoke dresses. They differ from off-rack dresses, which are designed without a current client brief.

Core fields

Input
Client dialogue, visible requirements, measurements and budget.
Construction
Sketch components, fabric panels, sewing and optional decoration.
Outcome
Delivery response, payment, reputation and relationship progression.
Version note
Build 403 fixed failed commissions not paying when the character accepted the result.

Related pages

Use the beginner workflow for the full sequence and the missing panel checklist when delivery is unavailable.

Build 443: requirement and delivery context

Small components now have more influence on colour and fabric-type checks. This can change a past dress's displayed result. The photo-scene “Sell as off-rack” action is separately labeled to reduce confusion. See the requirement guide before interpreting a changed score.

Dressmaker commission lifecycle
Dressmaker commission lifecycle. Original Stitch Brief information graphic; not a game screenshot.

Sources and verification

Original guide written by Stitch Brief from the sources above. Step order and diagnostic suggestions are editorial guidance. No first-hand game testing is claimed. Research and corrections method.